Version 3.0.1 New : Battle relation improvement (activate through MA options) inspired from Healthy RelationShips Improve (or not) relation with your spouse or your spouse between themself and with other NPC Heroes you must have character Traits wich go well between NPC to improve. To use this functionality at his full use Arena Overhaul mod and play like a team
Modification : improved relation through sexual relation is more balanced
Version 2.6.19 Patch a bug : If you have take a leader of other clan in your team. He no more pay wage for your party, And if he don't have enough money, you're party not lost moral because he can't all pay.
Fix a bug : Sytem.IndexOutOfRangeException on TaleWorlds.CampaignSystem.TroopRoster.RemoveTroop When you remove a NPC from your party through MA Dialogs (not systematic i think).
Version 2.6.18 Patch bugged spouse you can leave bugged spouse  or you can Re married with bugged spouse through dialogues (look at the srcreenshot)
Fix a bug :  Sexual Relation between NPC not married with the player are no more impacted by  the relation needed level set through MA Settings
Version 2.6.17 foxyfox007 ask me to patch another bug : Add 2 dialog line and a little patch if you married in very easy mod with a noble New : You can now married a bandit or an outlow (if you are not at ware with them) I have the solution to make peace with bandit's faction (in the next version) Else you can use some mode's to let you play as bandit (like Fourberie ...)
Version 2.6.16 thank you foxyfox007 Fix a bug : Marry trhough MA path work fine again if you're not a kingdom owner and you married a kingdom owner New : you become the new owner (but you leave your faction) if you marry a kingdom owner and you don't have a kingfom and you set "Can join owner clan through MA Path" in options
Version 2.6.15 : With a big thanks to faridus99 dialogues corrections
Version 2.6.14 Fix a bug : Crash eventually when family join your clan or a new clan
Version 2.6.13 Fix a bug : Crash eventually when cleaning the persuasions attempts
Version 2.6.11 for M&B 1.6.4 and upper Patch : Restore lost spouses with the help of LogEntry Bug introduct in version 2.5.10 and fixed in version 2.6.8
Version 2.6.10 for M&B 1.6.4 and upper Fix : Too many relations evolution during sexual relation
Last Version 2.6.9 for M&B 1.6.4 and upper Resources updated in XML file (to help the draductions)
Version 2.6.8 for M&B 1.6.4 and upper With the helpfull of Ultracheats Fix a bug : Lost spouse bug present from v 2.5.10
Last Version 2.6.5 for M&B 1.6.4 and upper config.json is located in C:\Users\'User'\Documents\Mount and Blade II Bannerlord\Configs\ModSettings\MarryAnyOne You can't no more launch a courtship on a notable who have some issues (Fix some other issues) Improvement : You can have a sexual relation with a vilain(ess) now In Debug mode : you have an alert when you have no partner available near you for sexual relation (if debug mode active) Correction : The Courtship begin only if your interlocutor is agreed Improvement : You know now why the cheating functionnality is not allowed (via dialogs) Version 2.6.3 for M&B 1.7.0 Last version 2.6.2 BETA for M&B 1.6.4 and more
You can leave your lover within dialog
Version 2.6.1 BETA for M&B 1.6.4 and more
Divorce possibility
or remove a bugged spouse
Join an upper party is back (with an option to stay compatible with Calradia Expanded)
The Main Hero try to have allways a spouse (Polygamy)
then Captivity Events work fine
FIX : bug when click on There is something I'd like to discuss
there were no discussion after (they are back) Version 2.5.10 BETA for M&B 1.6.4 and more Fix : the Too much Spouse bug Bug created in 2.5.3 (sorry guys) Your cheating partners don't appear in your familly tree a big big thanks again to Windian90 without him we would still be stuck. (CHANGE) the normal lords are normaly married now and use the exspouse system like they will do without MA
Version 2.5.9 BETA for M&B 1.6.4 and more Fix : the Too much Spouse bug Fix the change in 2.5.3 : The relation status with your spouse is the status Marriage (no more Ended) a big big thanks to Windian90
Last version 2.5.8 for M&B 1.6.4 and 1.6.5 Fix : the chrash during arena mod for M&B 1.6.5 Version 2.5.6 (for M&B 1.6.4 and more) Fix : The player can no more be his spouse himself. Fix : The Patch who can eject the player of his clan when the player is spouse of himself Fix : remove the Leader if his alive before end a clan who is dead (bcause the you marry the leader and there'is no more hero suitable for the clan) Fix : the retry courtship.
then the leader stay alive Version 2.5.5 (for M&B 1.6.4 and more) Patch of adoption no more make crash Patch of adoption no more give at your adopted child your father as his step father (Sorry guys)
Version 2.5.4 (Beta) (for M&B 1.6.4 and more) Fix a bug : can't no more married wanderer from 2.5.3
Version 2.5.3 (Beta) (for M&B 1.6.4 and more) Fix a bug If you marry an hero who's a king and you're not (perhaps only on Calradia Expanded) => The MA Path is no more available then, it is the default game functioning wich apply then. But if you're a King then the MA functioning is back again.
Fix a bug : the Retry courtship was not well apply
PATCH the Encyclopedia the view of your profile or your spouse profile is no more duplicated :)
(New) You can broke on a courtship (New) You can lost relation when : Breaking courtship When you married one spouse the other courship pending generates lost relation
(CHANGE) The relation status with your spouse is the status Marriage (no more Ended)
Thanks for test it
Version 2.5.2 Fix 2 other crash from 2.5.0 look at the bug list
Last versioin 2.5.1 (Beta) Fix 2 other crash from 2.5.0 look at the bug list
Versioin 2.5.1 (Beta) Fix a crash when married a wanderer |